something about me
I'm a paragraph. Click here to add your own text and edit me. It's easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I'm a great place for you to tell a story.
Blessed Kick (Build 195. v2)
Max Frimout, František Hruška, Tristan Better
Intent:
To create a texture generator and to write a 'semi' generative piece with a streamlined patch to be performed over 5-8 minutes with 2 performers in the analog studio. Sourced from a 'sound source' and stereo spatialiser.
Sound Source:
A sum of 4 oscillators running through 2 filters where all frequencies, both from the filters and the oscillators are dependent on the positions of their neighboring oscillators and filters as described in the diagram below:
Expanded Processing & Spatialisation:
Later this patch is built upon and split in 2 parts, one output of the MXA is taken to be processed by the UBM and OCF in that order and sent directly to the output, to create a lower reverberated drone copy of some aspect of the patch . The second part is sent to two separate V-Amm's and multiplied by a signal from the second oscillator in the patch mapping the trajectory of the patch to two speakers. An MXA is used, the output is sent to the v input for one V-Amm and the inverted output is sent to the v input of another V-Amm as illustrated below.
Implementing with beat-based section & Performance
Later the patch was combined three V-fugs that are interconnected with the second part of the patch which give the rhythmical elements. More specifically into the first VSC, the MXA and the frequency+ resonance control of the V-Filter. The second VSC receives the output of the MXA and goes through THF & UBM, while the INV output of the MXA goes into the V-Filter. Built in that way, the second VSC changes the pitch of the kick while the first changes the rhythmical pattern. See schematic below: