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Blessed Kick (Build 195. v2)

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Max Frimout, František Hruška, Tristan Better

Intent:

To create a texture generator and to write ‘semi’ generative piece with a streamlined patch to be performed over 5-8 minutes with 2 performers in the analog studio. Sourced from a ‘sound source’ and stereo spatialiser.

Sound Source:

A sum of 4 oscillators running through 2 filters where all frequencies, both from the filters and the oscillators are dependent on the positions of their neighbouring oscillators and filters as described in the diagram below:

 

Expanded Processing & Spatialisation:

Later this patch is built upon and split in 2 parts, one output of the MXA is taken to be processed by the UBM and OCF in that order and send directly to the output, to create a lower reverberated drone copy of some aspect of the patch. The second part is sent to two separate V-Amm’s and multiplied by a signal from the second oscillator in the patch mapping the trajectory of the patch to two speakers. An MXA is used, the output is sent to the v input for one V-Amm and the inverted output is sent to the v input of another V-Amm as illustrated below.

Implementing with beat-based section & Performance

Later the patch was combined three V-fugs that are interconnected with the second part of the patch which give the rhythmical elements. More specifically into the first VSC, the MXA and the frequency+ resonance control of the V-Filter. The second VSC receives the output of the MXA and goes through THF & UBM, while the INV output of the MXA goes into the V-Filter. Built in that way, the second VSC changes the pitch of the kick while the first changes the rhythmical pattern. See schematic below:

 

 

 

 

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